MAJOR BRUNO
Game Composer | Sound Designer | Music Producer
CREDITS


MUSIC SAMPLES


SERVICES


Music Composition
I will create high-quality, original music for your project. This includes composing and producing the music, iterating based on feedback, and preparing the tracks for final implementation (either mixing/mastering each track as a standalone asset, or preparing stems for middleware integration).
This service is billed by the total length of the game's soundtrack, with a fixed fee per minute of finished music.
Sound Design
I will design custom sound effects, musical stingers, or environmental ambiences for your project. This includes creating the audio assets, iterating based on feedback, and delivering them in your preferred format.
This service is billed per audio asset, with a fixed fee for various sound effect types.
Audio Implementation
I will handle the final implementation of music and/or sound effect assets for your project. This includes either integrating assets directly in-engine, or using middleware such as FMOD. In the latter case, this service could also include dynamic/adaptive music strategies to further enhance the interactivity of the score.
This service is billed hourly for time spent on these tasks.
Planning and Scope Definition
Not sure how many pieces of music or sound effects your project needs? I'm happy to consult and brainstorm with the team to answer this. We would work collaboratively to find interactions and gameplay elements that could benefit from additional sounds, and areas of the game that could be fleshed out with new pieces of music. This would allow us to define a scope and direction that makes sense for the project.
This service is billed hourly for time spent on these tasks.
BIO






Major Bruno is a composer and sound designer for games, based in Seattle, WA.
Major specializes in combining genres and styles to create original and authentic soundscapes, tailored to the unique story each game is trying to tell. He collaborates remotely with teams across the world, and enjoys wearing multiple hats to support the game from early concepts to final implementation.
Discovering what a game "sounds like" is Major's favorite part of the creative process. It requires close collaboration with the rest of the team and is extremely rewarding. Bringing collaborators onto a project can also be daunting - Major recognizes this and strives to be a trustworthy creative partner, working to bring the team's vision of the game to life.