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GAME COMPOSER | SOUND DESIGNER | AUDIO IMPLEMENTATION

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GAMES

Folly of the Wizards Game Poster

Folly of the Wizards
UpFox Labs (2025) - Composer



Composed a lighthearted, whimsical fantasy soundtrack for this action roguelike, covering everything from level and character themes to boss battles and cutscene scoring.

Potions: A Curious Tale Game Poster

Potions: A Curious Tale
Stumbling Cat (2024) - Composer, Sound Designer, Audio Implementation



Composed a cozy fantasy soundtrack with some folk music flair, and designed sounds for a variety of creatures and bosses. Implemented music and audio systems for the game in Wwise.

Wanderling Steam Banner

Wanderling
Rosday (2026) - Composer



Composed a soundtrack with an atmospheric blend of downtempo electronica and fantasy orchestral elements for this exploration-focused roguelike.

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Scrabdackle
jakefriend (2025) - Sound Designer, Audio Implementation


​Designed a wide variety of sounds for this hand-drawn adventure game, from creatures to magic spells, quirky UI sounds, and environmental ambiences. Assisted in audio systems and implementation work.

BroomSweeper on Steam

BroomSweeper
Bandwidth Games (2026) - Composer



Composed a soundtrack with a foundation of jazzy, lounge music that veers into a wide variety of genres, punctuated with a spooky horror undertone as the game progresses.

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MUSIC SAMPLES

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SERVICES

Music Composition

 

Creation of high-quality, original music for your project. This includes composing and producing the music, iterating based on feedback, and preparing the tracks for final implementation (either mixing/mastering each track as a standalone asset, or preparing stems for middleware integration).

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This service is billed by the total length of the game's soundtrack, with a fixed fee per minute of finished music.

Sound Design

 

Designing custom sound effects, musical stingers, or environmental ambiences for your project. This includes creating the audio assets, iterating based on feedback, and delivering them in your preferred format.

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This service is billed per audio asset, with a fixed fee for various sound effect types.

Audio Implementation​

 

Implementation of the finished music and/or sound effect assets into your project. This includes either integrating the assets directly in-engine, or using middleware such as FMOD/Wwise. In the latter case, this service could also include dynamic/adaptive music strategies to further enhance the interactivity of the score.

 

 

This service is billed hourly for time spent on these tasks, with total hours estimated upfront.

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MEET MAEVE

Maeve Bruno is a Video Game Composer from Seattle, WA.

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Maeve (previously Major) writes game music in a variety of styles, ranging from adventurous orchestral anthems to evocative electronic textures, bombastic boss arrangements, whimsical fantasy flourishes, and everything in between.

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As an indie game composer, Maeve specializes in working with small teams to create original and authentic soundscapes, tailored to the unique story each game is trying to tell. She collaborates remotely with teams across the world, wearing whatever hats are needed to get the game shipped. With experience in composition, sound design, and audio implementation via FMOD and Wwise, Maeve brings a varied and technical skillset to her work.

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Bringing collaborators onto a project can be daunting - Maeve recognizes this and strives to be a trustworthy creative partner, proactive communicator, and work to bring the team's vision of the game to life.

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CONTACT

Interested in working together?  

 

Please fill out the form below, or get in touch via email, Discord, or your preferred social platform.

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I'd love to discuss your project and its audio needs, as well as answer any questions, inquiries, or provide more information on my rates.

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Looking forward to chatting with you!

Email: major.c.bruno(at)gmail.com

Discord: majorbruno

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© 2026 Maeve Bruno

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