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Game Composer | Sound Designer | Music Producer


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Little Martian
Composer, Sound Designer

Composed an ambient electronic soundtrack with chiptune elements coated in a lofi sheen. Paired this with more realistic sound design to give the world a nostalgic, retro-futuristic feel.

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Super Dark Deception

Produced a series of SNES style arrangements of the Dark Deception soundtrack for this retro inspired demake.

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Sound Designer, Audio Implementation

Designed a wide variety of sounds for the game, from creatures to magic spells and environmental ambiences. Also assisted in implementation and audio engineering tasks.


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Music Composition


Creation of high-quality, original music for your project. This includes composing and producing the music, iterating based on feedback, and preparing the tracks for final implementation (either mixing/mastering each track as a standalone asset, or preparing stems for middleware integration).

This service is billed by the total length of the game's soundtrack, with a fixed fee per minute of finished music.

Sound Design


Designing custom sound effects, musical stingers, or environmental ambiences for your project. This includes creating the audio assets, iterating based on feedback, and delivering them in your preferred format.


This service is billed per audio asset, with a fixed fee for various sound effect types.

Audio Implementation


Implementation of the finished music and/or sound effect assets into your project. This includes either integrating the assets directly in-engine, or using middleware such as FMOD/Wwise. In the latter case, this service could also include dynamic/adaptive music strategies to further enhance the interactivity of the score.



This service is billed hourly for time spent on these tasks.

Planning and Scope Definition


Not sure how many pieces of music or sound effects your project needs? I'm happy to consult and brainstorm with the team to answer this. We would work collaboratively to find interactions and gameplay elements that could benefit from additional sounds, and areas of the game that could be fleshed out with new pieces of music. This would allow us to define a scope and direction that makes sense for the project.

This service is billed hourly for time spent on these tasks.


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Major Bruno is a composer and sound designer for games, based in Seattle, WA.


Major specializes in combining genres and styles to create original and authentic soundscapes, tailored to the unique story each game is trying to tell. He collaborates remotely with teams across the world, and enjoys wearing multiple hats to support the game from early concepts to final implementation.


Discovering what a game "sounds like" is Major's favorite part of the creative process. It requires close collaboration with the rest of the team and is extremely rewarding. Bringing collaborators onto a project can also be daunting - Major recognizes this and strives to be a trustworthy creative partner, working to bring the team's vision of the game to life.


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Feel free to reach out with any questions, inquiries, or if you are interested in working together. 

I'm happy to discuss your project and its audio needs, provide more information on my rates, or share additional music samples.

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Email: major.c.bruno(at)

Discord: majorbruno

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